Immersive Wellbeing for Schools
Liminal is a virtual reality platform supporting mental health and wellbeing of students and staff. Grounded in neuroscience and psychology. Validated through millions of psychometric data points.
A Practical, Engaging Wellbeing Tool for Schools
Liminal helps students and staff reduce anxiety and improve focus - supporting re-engagement with learning and teaching.
A Whole-of-School Approach to Wellbeing
Liminal complements existing support approaches - supporting self-guided and facilitated use. Deployed in one-on-one and group settings.
Wellbeing in the Classroom
Helps students manage anxiety and build emotional awareness.
Staff Wellbeing
A quick, emotional reset to help manage stress and maintain focus.
Student Counselling
Engages, regulates and settles students with social, emotional or behavioural challenges.
Demonstrated Outcomes in Schools
33-school pilot (1,000+ participants) showing positive outcomes:
- 91% Students reported a positive impact on mental health
- 88% Staff reported improved concentration and alertness
- 91% Counsellors reported reduced student stress
“School leaders, teaching staff, wellbeing coordinators, school psychologists and counsellors have all reported observing that the virtual reality platform has had a highly positive impact on students and on their own mental health and wellbeing. We want to see this ground-breaking program made available in every school.”
— Jac Van Velsen, CEO of Wellbeing in Schools Australia
Six Liminal Arenas
Each arena targets specific emotional or cognitive states. Experiences ranked using psychometrics based on effectiveness and enjoyability.
Calm
Helps reduce stress and anxiety - particularly during transitions or periods of heightened demand.
Focus
Improves attention, reduces mental fatigue and supports sustained engagement in learning and teaching.
Energy
Re-energises and combats disengagement, helping restore motivation and alertness for learning and teaching.
Awe
Creates moments of perspective and curiosity that help shift mindset and out of stress or negative patterns.
Relief
Helps reduce physical or emotional discomfort, supporting a return to a more settled and manageable state.
Sleep
Facilitates deep relaxation to promote rest and recovery at the end of the school day.
145+ Research-Backed Experiences
Immersive, enjoyable and guided by research. Techniques include mindfulness, guided meditation, breathing, attention restoration, distraction, and more.
Samsara
80%+ user-reported awe intensity
16,000+ sessions
Deeply immersive journey through cycles of existence
Iris
77% of users report experiencing something greater than themselves
5,500+ sessions
Transcendent visual experience
Desert Breeze
120%+ increase in calm, 166%+ increase in relaxation, 76%+ decrease in anxiety
18,000+ sessions
One of the most effective Calm experiences
Sojourn
75%+ increase in calm, 114%+ relaxation, 70%+ decrease in anxiety
5,000+ sessions
Immersive calming journey
CyberPunch
94%+ increase in excitement, boredom reduced by more than half
27,000+ sessions
High-energy interactive VR experience
Splat!
150%+ increase in cheerfulness and 71%+ increase in excitement
131,000+ sessions
Most-played Energy experience by session volume
Equilibrium
31% increase in focus, 64% less mental fatigue, 40% less stress
20,000+ sessions
Designed by Dr Adam Barton as part of his PhD thesis
Twilight Trail
Focus increased from 0.105 to 1.07 post-experience. Vitality increased from 0.164 to 1.11
2,000+ sessions
Significant self-reported improvements in focus and vitality
AI Analyst and Customised Deployment
Chat with Liminal’s AI Analyst in natural language to learn how Liminal’s experiences are impacting wellbeing in your school. AI deployment tools are complemented by practical guides, templates and videos. Customise Liminal to determine which arenas and experiences to make available to students and staff for your wellbeing program.
Bring Immersive Wellbeing into Your School
* Ask us for the evaluation report from our 33-school pilot.